Slide mail_outline FRITS LYNEBORG BLENDER3D ARTIST and
GAMEPLAY PROGRAMMER

Slide Frits Lyneborg
3D artist | Copenhagen
  • Modelling Low Poly game assets and Characters
  • Introducing Blender and Establishing 3D workflow
  • Gameplay Programmer in C# with focus on AI
  • Technical Artist with focus on Mobile
Please read: Recommendation from game studio PortaPlay Update: As much stopped in the name of COVID19, I have been working on a new release: Bare Feet! Updates on the way..

PROGRAMMING GAME ARTWORK FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

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PROGRAMMING BLENDER FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

PROGRAMMING SWITCHING TO BLENDER? Yes, Blender is FREE and it always will be.

But IMHO that is not why gaming studios should switch to Blender.

Blender has the largest community support (It's really incredible!), and when it comes to making assets for Games, no other package has anything more to offer.

Switching from for example Maya has become really easy, so let's get started, I can help 🙂
I TEACH BLENDER Since 2014 I have been teaching Blender at a regular basis: Evening schools, private lessons, colleagues, and I have even been teaching at Universities.

This helps make a little "funny money", but mostly I do this because I really LOVE Blender, and it is always a great pleasure to see others fall in love as well.

I have never known any other software package that made people feel so inspired once they learn how to use it.
FABULOUS 3D MODELLING Teaching of course also forces me out of bad habbits ;)

When standing in front of a class preaching "what a good mesh should look like", it's hard not to take it home.

So over the time I have become really good at making really optimized game assets.

I'm not a concept artist, but throw me any concept and I'll make it into a mesh. Or as a programmer I can fix a mesh causing issues.
FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

Slide Screenshot: Blender Matcap "Balls" for textures, pipeline generated to the materials in the game shots below

CHARACTERS FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

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PROGRAMMING PROGRAMMING UNITY GAMEPLAY FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

PROGRAMMING I MAKING AI CHARACTERS Everything you see above is 100%
my work in a mobile game.

Nobody is playing these characters, they play themselves in these clips, 100% AI from a vertical slice testing a gameplay of NPC's only.
ARTSY FARTSY PROGRAMMER Since I mostly do visuals, my "placeholders" often end up in final production, saving your team a round or two ;) 100% MOBILE OPTIMIZATION I taught myself to program in Unity, doing mobile games, so performance is build into all I do.
FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

PROGRAMMING AUDIOmusic_note FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

PROGRAMMING AUDIO TECHNICIAN I have been working as a technician in professional music studios, so I can mix a beat from the bass and up, I know the fundamentals about music and audio production. AUDIO ARTIST My favorite DAW for audio production is Ableton Live.

I am the proud owner of Live 10 and a Push 2 from Ableton.
SOUND EFFECTS The 3 loops above are from recent mobile game productions, the last track is an example of gameplay sounds (without music).
FRITS LYNEBORG | COPENHAGEN mail_outline FRITS LYNEBORG | COPENHAGEN

Slide mail_outline FRITS LYNEBORG BLENDER3D ARTIST and
GAMEPLAY PROGRAMMER
I'm looking forward to be working with you :)